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	<title>Sunetos, Inc.</title>
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	<link>http://sunetos.com</link>
	<description>Adaptive, agile development</description>
	<lastBuildDate>Wed, 10 Mar 2010 04:09:14 +0000</lastBuildDate>
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		<title>T-33 Thinking about putting game idea on back burner to work on idea with a colleague</title>
		<link>http://sunetos.com/items/2010/03/09/t-33-thinking-about-putting-game-on-idea-on-back-burner-to-work-on-idea-with-a-friend/</link>
		<comments>http://sunetos.com/items/2010/03/09/t-33-thinking-about-putting-game-on-idea-on-back-burner-to-work-on-idea-with-a-friend/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:41:27 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=444</guid>
		<description><![CDATA[I had a conversation today with a friend that I work with regularly in my day job.  We had talked a couple of months ago about an iPhone app idea that we both believed had merit. After our conversation today, I am beginning to think it is the right time to at least build [...]]]></description>
			<content:encoded><![CDATA[<p>I had a conversation today with a friend that I work with regularly in my day job.  We had talked a couple of months ago about an iPhone app idea that we both believed had merit. After our conversation today, I am beginning to think it is the right time to at least build a prototype.</p>
<p>My thought process has been something like this:</p>
<ul>
<li>By continuing with my idea, I will keep my focus and steady progress will eventually produce a product I am pleased with.  But even with overly optimistic estimates of available time, I will not have something ready for the app store in the next month</li>
<li>Some of my game ideas could benefit from a few weeks of gestation</li>
<li>I still have much to learn about OpenGL game development, and what I learn at 360iDev in San Jose will be good leverage in further development</li>
<li>I am much more comfortable with UIKit development (non-OpenGL), and could produce a workable prototype for the joint idea much more quickly</li>
<li>My game (so far) is a solo endeavor, the other app would be a joint effort which should help keep me on track</li>
<li>The scope of the joint idea is narrow enough that we can have something in the app store much sooner than I could on my own</li>
</ul>
<p>I haven&#8217;t lost interest or hope in my game idea, but tonight I will spend my development time playing around with the other idea.</p>
<p><strong>Day T-33 Accomplishments (Tuesday, March 9, 2010)</strong></p>
<ul>
<li>Consider options for how to spend my limited iPhone development time</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://sunetos.com/items/2010/03/09/t-33-thinking-about-putting-game-on-idea-on-back-burner-to-work-on-idea-with-a-friend/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-35 to T-34 Spent too long in the weeds of one particular detail</title>
		<link>http://sunetos.com/items/2010/03/09/t-35-to-t-34-spent-too-long-in-the-weeds-of-one-particular-detail-2/</link>
		<comments>http://sunetos.com/items/2010/03/09/t-35-to-t-34-spent-too-long-in-the-weeds-of-one-particular-detail-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:31:23 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=441</guid>
		<description><![CDATA[I got fixated on a particular calculation Monday evening, and ended up spending too much time figuring out something that I most likely will not use.  By the end of my session on Monday it was working, but I should have bypassed the issue until I was sure I needed to finish it.
Day T-35 [...]]]></description>
			<content:encoded><![CDATA[<p>I got fixated on a particular calculation Monday evening, and ended up spending too much time figuring out something that I most likely will not use.  By the end of my session on Monday it was working, but I should have bypassed the issue until I was sure I needed to finish it.</p>
<p><strong>Day T-35 to T-34 Accomplishments (Sunday-Monday, March 7-8, 2010)</strong></p>
<ul>
<li>Finished a task that probably did not need to be finished</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://sunetos.com/items/2010/03/09/t-35-to-t-34-spent-too-long-in-the-weeds-of-one-particular-detail-2/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-38 to T-36 A fun detour with my son</title>
		<link>http://sunetos.com/items/2010/03/09/t-38-to-t-36-a-fun-detour-with-my-son/</link>
		<comments>http://sunetos.com/items/2010/03/09/t-38-to-t-36-a-fun-detour-with-my-son/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 03:29:11 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=429</guid>
		<description><![CDATA[The first week of March was spring break for my college son, so we spent time at family in Florida, then Alabama (both were a little cooler than normal.)  He had been hard at work sketching and thinking about his game idea during the break, and during the last part of the week, I [...]]]></description>
			<content:encoded><![CDATA[<p>The first week of March was spring break for my college son, so we spent time at family in Florida, then Alabama (both were a little cooler than normal.)  He had been hard at work sketching and thinking about his game idea during the break, and during the last part of the week, I got to help by building a prototype for him to try various combinations of game gestures and timings.  It was fun working together on it, and well worth the diversion of my iphone dev time.</p>
<p><strong>Day T-38 to T-36 Accomplishments (Thursday-Saturday, March 4-6, 2010)</strong></p>
<ul>
<li>Spent time with my son on his game idea</li>
<li>Developed a simple prototype to test gestures for his idea</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-39 After a couple of hours, I am back on track again</title>
		<link>http://sunetos.com/items/2010/03/04/t-39-after-a-couple-of-hours-i-am-back-on-track-again/</link>
		<comments>http://sunetos.com/items/2010/03/04/t-39-after-a-couple-of-hours-i-am-back-on-track-again/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:13:45 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=425</guid>
		<description><![CDATA[I narrowed down my memory problem to an extra release of a custom property, but it took me too long to find it.  It is a little frustrating that my Objective-C debugging skills feel so far behind those I have in the Java world.
I tried several different methods of tracking down the extra release, [...]]]></description>
			<content:encoded><![CDATA[<p>I narrowed down my memory problem to an extra release of a custom property, but it took me too long to find it.  It is a little frustrating that my Objective-C debugging skills feel so far behind those I have in the Java world.</p>
<p>I tried several different methods of tracking down the extra release, but the simplest method proved effective&#8211;double checking every possible reference to the property by visual inspection.  I need to find better methods for this sort of thing, but for now I am back on track.</p>
<p><strong>Day T-39 Accomplishments (Wednesday, March 3, 2010)</strong></p>
<ul>
<li>Found the double release error causing me grief</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-40 Only a minor effort on Tuesday</title>
		<link>http://sunetos.com/items/2010/03/04/t-40-only-a-minor-effort-on-tuesday/</link>
		<comments>http://sunetos.com/items/2010/03/04/t-40-only-a-minor-effort-on-tuesday/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 04:05:19 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=422</guid>
		<description><![CDATA[I didn&#8217;t spend much time on iPhone on Tuesday.
Day T-40 Accomplishments (Tuesday, March 2, 2010)

Not much

]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t spend much time on iPhone on Tuesday.</p>
<p><strong>Day T-40 Accomplishments (Tuesday, March 2, 2010)</strong></p>
<ul>
<li>Not much</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://sunetos.com/items/2010/03/04/t-40-only-a-minor-effort-on-tuesday/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-41 Some quality head banging time today, stuck on a memory issue</title>
		<link>http://sunetos.com/items/2010/03/02/t-41-some-quality-head-banging-time-today-stuck-on-a-memory-issue/</link>
		<comments>http://sunetos.com/items/2010/03/02/t-41-some-quality-head-banging-time-today-stuck-on-a-memory-issue/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 22:18:35 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=416</guid>
		<description><![CDATA[I so dearly love memory management problems &#8212; they are always so easy to find and fix&#8230;sure.  I had a couple of hours of focused time this evening for development work, but unfortunately wasted the last half trying to find a memory allocation bug.  
In some recent refactoring I introduced a double release [...]]]></description>
			<content:encoded><![CDATA[<p>I so dearly love memory management problems &#8212; they are always so easy to find and fix&#8230;sure.  I had a couple of hours of focused time this evening for development work, but unfortunately wasted the last half trying to find a memory allocation bug.  </p>
<p>In some recent refactoring I introduced a double release somehow, but after an hour of late evening head banging, I could not find it and decided the wisest course of action was to drop it for the evening &#8212; hopefully I will find and fix the issue within the first little bit of my next session.  I believe I at least know when I introduced the bug, so hopefully this will be another demonstration of &#8220;version control software is my friend&#8221;.</p>
<p><strong>Day T-41 Accomplishments (Monday, March 1, 2010)</strong></p>
<ul>
<li>Remembered there is a point where it&#8217;s best to just put down the keyboard and walk away</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-42 A bookish day</title>
		<link>http://sunetos.com/items/2010/03/02/t-42-a-bookish-day/</link>
		<comments>http://sunetos.com/items/2010/03/02/t-42-a-bookish-day/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 22:10:31 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=413</guid>
		<description><![CDATA[I did no coding on Sunday, but did get comfortable on the couch with a couple of development books:

iPhone Game Development, Zirkle &#038; Hogue
Mobile 3D Graphics with OpenGL ES and M3G,  Pulli, etal

Day T-42 Accomplishments (Sunday, February 28, 2010)

Spent a couple of hours with some iPhone development books

]]></description>
			<content:encoded><![CDATA[<p>I did no coding on Sunday, but did get comfortable on the couch with a couple of development books:</p>
<ul>
<li>iPhone Game Development, Zirkle &#038; Hogue</li>
<li>Mobile 3D Graphics with OpenGL ES and M3G,  Pulli, etal</li>
</ul>
<p><strong>Day T-42 Accomplishments (Sunday, February 28, 2010)</strong></p>
<ul>
<li>Spent a couple of hours with some iPhone development books</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-43 Made great progress along I-75 today</title>
		<link>http://sunetos.com/items/2010/02/27/t-43-made-great-progress-along-i-75-today/</link>
		<comments>http://sunetos.com/items/2010/02/27/t-43-made-great-progress-along-i-75-today/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 23:59:02 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=409</guid>
		<description><![CDATA[I had to choose one of two goals for today: better material handling, or better movement processing.  In thinking through what each meant, I realized that the better material handling is really dependent on smarter movement processing so I dove in.  We are almost to my brother&#8217;s house, but I finished the core [...]]]></description>
			<content:encoded><![CDATA[<p>I had to choose one of two goals for today: better material handling, or better movement processing.  In thinking through what each meant, I realized that the better material handling is really dependent on smarter movement processing so I dove in.  We are almost to my brother&#8217;s house, but I finished the core refactoring that should provide more efficient handling of movement, better coverage that will support the material handling better, and simplification of several classes.</p>
<p><strong>Day T-43 Accomplishments (Saturday, February 27, 2010)</strong></p>
<ul>
<li>Simplified movement handling</li>
<li>Provided good basis for material handling improvements</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-44 It&#8217;s all downhill from here</title>
		<link>http://sunetos.com/items/2010/02/27/t-44-its-all-downhill-from-here/</link>
		<comments>http://sunetos.com/items/2010/02/27/t-44-its-all-downhill-from-here/#comments</comments>
		<pubDate>Sat, 27 Feb 2010 04:34:40 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=404</guid>
		<description><![CDATA[I am heading out of town on a two week trip, visiting family in Florida for a week, then on to Alabama to help my daughter and her husband move to a new house.  I have enough work commitments that I&#8217;ll probably try to get in 60-70% of my normal consulting work hours, but [...]]]></description>
			<content:encoded><![CDATA[<p>I am heading out of town on a two week trip, visiting family in Florida for a week, then on to Alabama to help my daughter and her husband move to a new house.  I have enough work commitments that I&#8217;ll probably try to get in 60-70% of my normal consulting work hours, but I also hope to elicit some good feedback on my app (and continue making progress!).  It is far enough along that I can explain where I am going, have folks try it, make some changes, etc.  It will also be a sanity check on what they think the &#8220;fun&#8221; factor is.</p>
<p>A key part of the game involves digging with tools of different shapes and sizes.  I want the tool face (width of a shovel, bucket, etc.) to rotate to be perpendicular to the current direction of the touch movement, and tonight I got that behavior working correctly.  As you move around, the screen is updated as I expected.</p>
<p>Next on my list of things to accomplish is a more realistic movement of material.  Currently, the tool picks up material along the path of movement, but without limits&#8211;a shovel with infinite capacity.  I have placeholders for capacity and some reasonable ideas of how to handle it&#8211;perhaps tomorrow.</p>
<p><strong>Day T-44 Accomplishments (Friday, February 26, 2010)</strong></p>
<ul>
<li>Finished tool rotation code, it now correctly stays perpendicular to direction of motion</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>T-45 Mid-point, no major changes in direction, just pressing onward</title>
		<link>http://sunetos.com/items/2010/02/25/t-45-mid-point-no-major-changes-in-direction-just-pressing-onward/</link>
		<comments>http://sunetos.com/items/2010/02/25/t-45-mid-point-no-major-changes-in-direction-just-pressing-onward/#comments</comments>
		<pubDate>Fri, 26 Feb 2010 03:20:21 +0000</pubDate>
		<dc:creator>dwsjoquist</dc:creator>
				<category><![CDATA[90days]]></category>
		<category><![CDATA[iPhone Development]]></category>

		<guid isPermaLink="false">http://sunetos.com/?p=395</guid>
		<description><![CDATA[I didn&#8217;t spend a lot of time evaluating things at the mid-point &#8212; my natural tendency is to over analyze, so I&#8217;m going to give it a quick check:

Progress is not as fast as I had hoped, but I *am* making progress
I over-estimated my available time, but I have not been that far off the [...]]]></description>
			<content:encoded><![CDATA[<p>I didn&#8217;t spend a lot of time evaluating things at the mid-point &#8212; my natural tendency is to over analyze, so I&#8217;m going to give it a quick check:</p>
<ul>
<li>Progress is not as fast as I had hoped, but I *am* making progress</li>
<li>I over-estimated my available time, but I have not been that far off the mark overall&#8211;I just need to be disciplined with the time I have</li>
<li>I do not know if I will have my app in the store before 360iDev, but I&#8217;m not discouraged&#8211;it will be done when it&#8217;s done</li>
<li>I over-reached a bit early on, but I think I&#8217;m doing a reasonable job of keeping over-analysis and feature-creep at bay</li>
</ul>
<p>My project is a game that involves digging motions where you push material around with touches.  Today I modified my tool handling to start taking into account the direction of the movement.  I added code for rotations as well as decent unit tests, but still have some odd behavior with the gestures&#8211;fixing that behavior will have to wait until Friday.</p>
<p><strong>Day T-45 Accomplishments (Thursday, February 25, 2010)</strong></p>
<ul>
<li>Added tool rotation code to gesture handling</li>
</ul>
]]></content:encoded>
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