I am one third of the way through my 90 day project, and it is probably time to take a look at my original and modified goals again–but today is not that day. I did not have enough uninterrupted time today to do that level of thinking or even get into Xcode.
But, in between running test suites, checking results, and fixing bugs I did manage to do a little bit of thinking about some user actions and what gets displayed on the screen.
When doing a longer touch series on the iPhone, I noticed that it was not too hard to get ahead of the “touchesMoved” process. The result is that when I do something simple like draw a line between those move points, I see that for moderate to fast movements, the curved lines my fingers drew was pretty jerky. I did a little bit of googling, some scribbling, and some thinking about how to overcome that visually. The precision of the events is plenty good enough for the game engine, I just want to make sure the displayed version of what the user is doing looks better.
Day T-60 Accomplishments (Wednesday, February 10, 2010)
- Thought through what I would like to happen when a fast set of touchesMoved events is fired