I’m a little bit past a 30 day review so this will be more like a five week review. It was a profitable week for my consulting work, but also consumed much more of my time and emotional energy than I had anticipated. My consulting work week coming up will be full, but hopefully not overflowing as much as this past one.
Initial commitments and goals
My commitment on day T-90 was to have my first app in the store before 360iDev begins, which included the following:
- spend at least one hour advancing the state of my app (designing, coding, thinking, marketing, something)
- report on my activity via twitter with the hashtags #90days #360idev
- summarize my progress (or lack thereof) here: https://sunetos.com/tags/90days
My very rough outline for the first five weeks was:
- Week 1: brainstorming ideas, planning, play with ideas
- Week 2: develop enough of a prototype to begin getting feedback from others
- Week 3-5: iterate through prototypes, expanding feedback circle
How I did
My progress to date along with my satisfaction level on a scale from zero to ten:
- (6/10) Time: Spent at least an hour on my project for 28 out of last 35 days, not as much as I had hoped, but a couple of those days were close to a full work day
- (9/10) Accountability: I have reported via web posts and twitter on a daily basis with the exception of the last two days — I’m not sure anyone reads it, but it has helped to keep me more focused
- (8/10) Idea: I have a solid idea I am pursuing, even to the point of postponing what seemed like some other good ideas for the moment
- (6/10) Prototyping: I have prototyped enough game behavior to be satisfied that it is worth pursuing, but I would like to be farther along
- (1/10) Feedback: I barely have enough to show others right now, and thus have received very little feedback from them yet
Overall, I am still excited about the idea and believe that I have enough skill and time to make better progress over the next two weeks. My goal for this week is to have a minimally playable game that a few others can try, and then for the next week to begin working on some real graphic elements for the game.
Day T-56 Accomplishments (Sunday, February 14, 2010)
- Evaluated progress against original commitments and goals
- Mapped out goals for next two weeks