On Monday afternoon at 360iDev I sat in on Rod Strougo’s Cocos2D session, and then watched the prototype master Owen Goss develop a game prototype with input from the crowd live in roughly 60 minutes (very brave, very cool, very fast).
Since I wanted to spend some time getting comfortable with Cocos2D before the 360iDev Game Jam Tuesday night, I decided to see how quickly I could reproduce Owen’s end result, “BaconFarmer”, using Cocos2D.
I finished the first (and probably *only*) version this morning, and you can now download a zip file with the full Xcode project.
I didn’t finish in 60 minutes, nor was my accomplishment anything like Owen’s, but it was fun.
I took about 4 hours, roughly broken down like this:
- Graphics — 15 minutes
- Setting up and acquainting myself with Cocos2D project — 30 minutes
- Getting bacon to show up on screen (Cocos2D sprites) — 60 minutes
- Added game play, changing state, touches, etc. — 60 minutes
- Add scoring — 30 minutes
I borrowed a couple of files from Rod’s sample project for background and scoring (Thanks Rod).
Overall, Cocos2D was very easy to get started with — I don’t know it’s long term potential, both Rod and Owen spoke highly of it, so I will probably be using it in the Game Jam tonight.
Many