Cocos2D version of Owen Goss's BaconFarmer prototype session

On Monday afternoon at 360iDev I sat in on Rod Strougo’s Cocos2D session, and then watched the prototype master Owen Goss develop a game prototype with input from the crowd live in roughly 60 minutes (very brave, very cool, very fast).

Since I wanted to spend some time getting comfortable with Cocos2D before the 360iDev Game Jam Tuesday night, I decided to see how quickly I could reproduce Owen’s end result, “BaconFarmer”, using Cocos2D.

I finished the first (and probably *only*) version this morning, and you can now download a zip file with the full Xcode project.

I didn’t finish in 60 minutes, nor was my accomplishment anything like Owen’s, but it was fun.

I took about 4 hours, roughly broken down like this:

  • Graphics — 15 minutes
  • Setting up and acquainting myself with Cocos2D project — 30 minutes
  • Getting bacon to show up on screen (Cocos2D sprites) — 60 minutes
  • Added game play, changing state, touches, etc. — 60 minutes
  • Add scoring — 30 minutes

I borrowed a couple of files from Rod’s sample project for background and scoring (Thanks Rod).

Overall, Cocos2D was very easy to get started with — I don’t know it’s long term potential, both Rod and Owen spoke highly of it, so I will probably be using it in the Game Jam tonight.

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