Today I had two several hour long sessions where I made some good progress.
At the beginning of my first session, I deliberately chose to ignore user interface, 2D vs 3D, or any OpenGL decisions today and concentrate on core game design and behavior. But I think the biggest gain for me today was the boost in motivation from seeing concrete progress.
I integrated GHUnit into a new project where I started pulling in pieces and parts to build the basic model for my game. I think I have a solid design, and good plans for the next several sessions.
Day T-78 Accomplishments (Saturday, January 23, 2010)
- Created new Xcode project for core game engine and behavior
- Added GHUnit based unit test target for core game behaviors
- Refreshed my motivation for completing this game