iOS Development

T-85 Minor progress, but it is movement in the right direction

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Before spending too much time working with the an engine or framework for simple prototypes, I wanted to see some examples of apps in the store that were built with it. I spent a few minutes downloading and trying several before I decided it was not going to help me in the immediate term, so I shelved it for now in favor of simpler, single purpose tests.

Day T-85 Accomplishments (Saturday, January 16, 2010)

  • Slowly improving my OpenGL familiarity
  • Some progress on first prototype, not as much as I’d like, but it’s forward motion.

T-86 was over allocated, but I still found some useful tools

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Having a plan to spend quality time each day on my iPhone project has made it clear how much I over allocate my days. I am not discouraged by that, but I do need to manage my time and commitments carefully over the remaining 86 days if I am to reach my goal.

I allocated the first week of my 90 days for playing and thinking knowing that I might not have anything “real” when it was up, so I decided to try one or two game engines to speed up my idea prototyping.

My goal for Saturday is to have a prototype using SIO2 for one game play mechanic, and then try something similar with just OpenGL ES to make a reasonable comparison of my effectiveness with each.

Day T-86 Accomplishments (Friday, January 15, 2010)

  • Researched 3D tools and game engines online
  • Selected the SIO2 3D game engine to try first
  • Tried out some of the SIO2 tutorials
  • Dinner, discussions, and a movie with family and friends

T-87 shows promise! Some helpful advice and ideas for my first tiny prototype

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After spending a couple of hours this afternoon reading, chatting, and sketching — I now have a clear path of things to try over the next few days.

Clarity and focus are refreshing, a motivation multiplier. I would love to stay up all night working on my idea, but today has been busy enough that my mind is starting to slow down, so I’ll just have to get up early to try some of them out.

Day T-87 Accomplishments (Thursday, January 14, 2010)

T-88 on my 90 day odyssey brings a little more clarity to my thoughts

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Day T-88 Accomplishments (Wednesday, January 13, 2010)

Earlier this evening I spent a little while talking over my game idea with a couple of guys who have bright young minds, and even better, an iPhone and an iPod Touch! Pretty sure they will be two of my early beta testers and that I will get some good feedback from them.

I am thinking through some basic decisions I need to make, even if only temporarily:

  • Should the game play and display be 2d, 2d play but 3d-ish looking, or full-up 3d,
  • Depending on how 3d-ish the game becomes, what sorts of controls would work,
  • Should I be doing straight OpenGL, Cocos2D, or some other game engine.

I downloaded several new (to me) 3d games to explore different control styles (and have fun!). Any suggestions about great controls in iPhone games would be greatly appreciated. About to try these games to see how they manage game controls:

  • Crash Bandicoot Nitro Kart 3D
  • Deer Hunter 3D
  • Galaxy on Fire 3D Lite
  • Glyder
  • Jump Then Fall 3D
  • Koi Pond 3D
  • MyReef 3D Aquarium
  • TowerMadness
  • Wolfenstein RPG

T-89 on my 90 day iPhone game wonder

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Day T-89 Accomplishments (Tuesday, January 12, 2010)

My major accomplishment today was thinking and working on my iPhone project two days in a row! Actually, more than that, I decided to pursue a game idea I had during the 360iDev Game Jam last fall in Denver.

In particular, I spent a couple of hours:

  • thinking about the core game play,
  • doing very simple sketches,
  • reacquainting myself with OpenGL programming on the iPhone.

90 days and counting to 360iDev 2010 in San Jose

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With 90 days until the start of 360iDev, I am publicly committing to having my first app in the store before 360iDev begins. So, for the record, each day between now and then, I will:

  1. spend at least one hour advancing the state of my app (designing, coding, thinking, marketing, something)
  2. report on my activity via twitter with the hashtags #90days #360idev
  3. summarize my progress (or lack thereof) here: https://sunetos.com/tags/90days

Day T-90 Accomplishments (Monday, January 11, 2010)

  • Commitment: …Until one is committed, there is hesitancy, the chance to draw back, always ineffectiveness…
  • Develop very rough outline for next 90 days (13 weeks)
    1. Week 1: brainstorming ideas, planning, play with ideas
    2. Week 2: develop enough of a prototype to begin getting feedback from others
    3. Week 3-5: iterate through prototypes, expanding feedback circle
    4. Week 6: begin working on website and other app promotion ideas, continue development, begin seeking beta testers
    5. Week 7-10: iterate, iterate, iterate
    6. Week 11: finish polishing app, submit to Apple, ramp up promotion
    7. Week 12-13: wait for approval, continue marketing and promotion
    8. Week 14: 360iDev & GameJam!!!

99 hours at 360iDev made me a better developer

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I just finished one of the most fun professional experiences I have had in years: 360iDev in Denver and Mobile Orchard’s OpenGL training class taught by Noel Llopsis of SnappyTouch.

I do not cringe at the thought of going to work. I love to fiddle with bits and hone my craft. I love it when someone is pleased with what I’ve done. I love the feeling I get when my clients tell me I have helped them get their job done better. But, even so, this was invigorating.

People talk about community in a lot of areas of life, but this past week in Denver, I experienced it professionally — and it was great. I met people of all levels of experience in iPhone development, and to a person, each was willing to freely talk about technical, professional, and business ideas with no real consideration of what was in it for them. I came away inspired to continue with iPhone development. I brought home many new ideas, and wish I had time to try even a fraction of them. I made more contacts and friends than I thought I would before I came, and the quality of each one was deeper than I could have hoped for.

I learned more practical aspects about iPhone development in class and in the conference than I have on my own over the last several months. Obviously, part of that was the simple act of breaking out of my normal routine and focusing on the iPhone, but I could have done that and still walked away disappointed. I’ve been to conferences where I learned things, but probably could have learned them just as well on my own. This time, I came back with a deeper understanding of developing quality applications for the iPhone.

And finally, having zero experience in iPhone game development, I was inspired by Noel’s class to participate in the 360iDev Game Jam. That was definitely a hoot. I might not have been the least experienced game developer there, but I was close. My initial plan was more than I could accomplish from dinner on Tuesday to breakfast on Wednesday, but I am still pleased with what I managed to finish. I learned more about what I was doing overnight than I would have in twice the time on my own. Thanks especially to Peter, Noel, and Serban for the advice and assistance

Okay, maybe it wasn’t exactly 99 hours, but it was pretty close, and I’m already making plans for April in San Jose.

Doug

CodeMash 2009 was worth the time

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Thumbs up and highly recommended

It has been several years since I took the time to attend any kind of extended technical conference. Often when conferences would finish, I would wonder whether it was worth the investment of time. Even when I wasn’t sure if the answer was “yes”, I would either rationalize or convince myself that it was.

CodeMash was different, it was very much worth my time. I took the opportunity to meet people I would not normally have met, try some languages and techniques I have not tried before, and listen to sessions that I would not have heard otherwise. I was surrounded by people who were knowledgeable, yet still eager to share and learn new things. It was pretty cool.

Short version, if you are a developer who wants to grow, this conference is for you. Even if you do not directly use most of what you hear and learn, it will still have a positive influence on the work you do.

Precompiler Day

I attended the precompiler day, where extended sessions were offered (many conferences do this sort of early training day). It was good to be able to spend an entire morning doing one thing, then an entire afternoon something different.

Morning — Ruby 101

I have had Ruby on my list of interests for awhile now, but never quite taken the time to dive in. The whole day “Ruby 101” session caught my eye, and I was glad I attended during the morning. Jim Weirich and Joe O’Brien led us through a series of programming koans designed to gradually introduce us to key Ruby features and uses. I thought it was a very useful technique — we mostly proceeded at our own pace, but Jim and Joe were on call to answer some of the “why would Ruby do it this way” sorts of questions. Going back and forth between simple exercises that built on the previous ones, some Q&A with experts, and some rabbit trail type experiments was a great way to begin learning Ruby.

The session continued into the afternoon, but I chose to continue my koans on my own so I could attend something different that afternoon.

Afternoon — iPhone Development 101

Chris Adamson, one of the co-authors of the Pragmatic Programmer’s book on iPhone development, led this session. I had already started learning and writing some simple iPhone apps, so was familiar with the basics, but the session was still very useful for me.

Chris took us through the steps of creating a simple web browser as a native app, then through a series of refinements. Along the way, he explained and demonstrated several points of iPhone development that I had missed or where I had a very sketchy understanding. The most useful thing I gained from the session was a better understanding of who nib/xib files and custom classes work together. That by itself was worth the afternoon.

Keynotes and sessions

The themes I picked up from the week were the emphasis on agility and on getting out of your comfort zone.

I really enjoyed and learned from almost all the keynotes and sessions I attended, but I found the most value in those that encouraged me to think differently (and hopefully better) about who uses what I write, design, and testing.

I may write some followup entries on some individual sessions, but overall I was pleased with those I chose to attend. There were a couple I regretted not being able to attend, but by Friday afternoon my new idea tank was rapidly filling up.

Meeting people

One of the biggest benefits of any conference was in meeting people and actually talking to them. I’ve been to conferences or training events where the meet part happened, but real conversations lagged. CodeMash was great in that everyone I met, no matter where, was eager to talk and discuss a wide range of topics.

I loved the interaction with people outside my normal professional circle, and outside my areas of expertise. If for no other reason, I have already put CodeMash v2.0.1.0 on my schedule for next year (Jan 12-15, 2010). Hope to see you there.

Ready for iPhone development

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I received my iPhone Developer Program activation code this morning, followed the on-line instructions and had no issues at all. My iPhone (Blackberry) and my iTouch (Raspberry) are now provisioned and useable for development and testing.

Double cool.

WooHoo! Just received iPhone developer program e-mail

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It has been just over two weeks since I applied to the developer program, so Monday evening I sent an e-mail using the ‘Contact Us’ page on the developer website asking about my status.

Early this morning I received this message from Apple:

Dear Registered iPhone Developer,

We noticed that you have not yet completed your enrollment in the iPhone Developer Program. Please log in using your Registered iPhone Developer Apple ID to continue with the enrollment process. If you have any questions, or need assistance in completing your enrollment, please contact us.

Best regards,

iPhone Developer Program

When I logged in, I was presented with the iPhone SDK click-through agreement which I am sure I clicked through before, but once I agreed (again), I was able to purchase the developer program through the on-line store.

I assume the message was a reply to my status e-mail, but I guess it could have been a very timely coincidence. Either way, I am just waiting for my purchase to arrive via e-mail so I can begin testing on my iPhone and iTouch.

Cool.